package {
	import flash.display.DisplayObject;
	import org.flixel.FlxPreloader
 
	public class Preloader extends FlxPreloader {
		
		public function Preloader():void {
			this.className = "Game";
			super();
		}
		
/*		override protected function create():void {
			_buffer = new Sprite();
			addChild(_buffer);
			
			// Add stuff to the buffer...
		}*/
		
		//override protected function update(Percent:Number):void {
			//Update the graphics...
		//}
	}
}